![]() ![]() ![]() It's like consecutively rolling, for example, a 1 on a 6-sided die, and there are 29 TCs. This continues on to lower and lower TCs if the RNG keeps failing to roll NoDrop or drop.Ĭlearly, it's extremely unlikely to reach lower TCs if you start with a high-TC drop source. If it doesn't roll either of those it moves down to the next lower TC and checks again for drop or NoDrop. For each pick, the game checks the TC assigned to that drop source for either NoDrop or a drop from that TC it stops if it rolls either of those. If a monster's level is higher than its normally assigned TC (like a champion or unique) the game will bump it up to the next TC that's equal to or less than its mlvl.Įach drop source has a set number of picks (possible drops). For normal monsters in NM and Hell it's based on mlvl (alvl +2 for champs and +3 for uniques), for superuniques/bosses it's defined on an individual basis in the game file, and for chests/objects it's based on the current act and difficulty. The first part was well-answered by youbetterdont.Īs for the second part, "if I'm in a 28 area level, does it mean any items lower than 28 can drop as well? Like from TC 3?":Įach monster/chest/object (drop source) is assigned TCs. Late to this post, but I feel the second part of this question never got a solid answer. ![]()
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