![]() ![]() However, if you are relatively new to the game itself, not just the Court, it is worth mentioning that until you complete the very first CC 'mission', the snowball/mechanics won't kick in, so you can play normally without any concerns (except it comes with a Hamlet stress-reduction penalty, but this is entirely manageable). at least know the meta), CC won't provide anything 'more difficult' than you've already experienced - it is simply an extra layer to the onion. ![]() Assuming you have good knowledge of the base game and are at least aware of how to fight efficiently (ie. There are no 'essential' tips because the difficulties you have been hearing are entirely relative. So was wondering if there are any simple/essential tips, maybe.?. Some mention not to attempt the court at early levels & build some specific districts early etc. There is no reason not to bring plenty, whereas there IS a reason to bring less for normal dungeons. They are required for obstacles (teleportation mist), provide party-buffs (that ACC isn't to be sniffed at), and a common 30+ stress-relief via common curios. I'll bring all torches (two stacks) in most cases. ![]() Torches give a +ACC bonus, so less of them are needed.ĬC is the one time you SHOULD bring more than average torches, not the opposite. There is only one light level in the Courtyard: Bloodlight. ![]()
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